The notification popped up right as I was finishing my Thursday coffee ritual. A new update for Blippo+ was live. Honestly, it’s become the highlight of my week. Ever since Playdate started this weekly content drip, every Thursday feels like tuning into a new episode of your favorite, deeply weird TV show. The lore is getting thick, with programs subtly referencing events from months ago, weaving this digital tapestry that’s equal parts fascinating and absurd. And the residents of Blip? They’re slowly realizing they’re being watched by us, these “otherworldly voyeurs.” It’s meta, it’s serialized, and it’s brilliant appointment television about a digital planet and its wonderfully strange inhabitants. This week, however, the update wasn’t just about story. It dropped a seismic shift into the arena: a new combat program named Anubis. And after a solid eight hours of getting my digital face melted, I think I’ve grasped the sheer scale of what we’re dealing with. Let’s talk about Unleashing Anubis Wrath: A Complete Guide to Its In-Game Powers and How to Counter Them.
First, some background. Anubis isn’t just another character. According to the new lore snippets, it’s a legacy security protocol, a fragment of code so old it predates the current Blip governance. It was buried, supposedly decommissioned, but the recent storyline upheavals have triggered its reawakening. In practical terms, this translates to a playstyle that feels less like a fighter and more like a force of nature. Its design philosophy is pure, oppressive control. I main a relatively agile scout-type program, and my first five matches against Anubis were… humbling. Its basic attack chain is slow but has deceptive range, a sweeping arc with those jagged, digital crook and flail animations that can catch a back-dashing opponent. But that’s just the warm-up.
The real meat of Unleashing Anubis Wrath is in its two signature abilities. “Sandstorm Shroud” creates a localized, expanding cloud of corrupt data particles. Inside it, Anubis gains a 40% damage reduction and blurred movement, while all other programs have their movement speed halved and suffer a constant, ticking damage over time that saps about 2.5% of max health per second. It’s a zoning nightmare. The other, “Judgment Scale,” is a targeted execute. If your program’s health is below 30%, Anubis can mark you. After a 1.5-second channel—which feels like an eternity in a fight—it unleashes a single, high-damage beam. If it connects, it’s an instant takedown. I’ve seen it deal over 450 points of true damage, bypassing shields completely. It’s brutal, theatrical, and changes the entire momentum of a team fight.
So, how do you fight a god of the underworld? You don’t, head-on. Not alone, anyway. Through trial, error, and a lot of frustrated respawns, I’ve found a few chinks in the armor. The key is exploiting its deliberate pace. Anubis has power, but it lacks mobility. Its turn speed is notably slow, and abilities like “Sandstorm Shroud” have a significant 18-second cooldown. The counter-play is all about kiting and burst damage from outside its effective range. Ranged attackers with piercing shots can whittle it down safely. More importantly, crowd control is king. A well-timed stun or knockback can interrupt the “Judgment Scale” channel, wasting the ability and leaving Anubis vulnerable for a crucial window. I’ve started running a disruption module on my scout specifically for this, and the number of executes I’ve canceled is deeply satisfying.
I reached out to a few top-tier players in the Blip leagues for their take. “Mirage,” who’s currently ranked in the top 50, put it bluntly: “Anubis breaks the current meta. It forces a hard shift to ranged compositions. The ‘Judgment Scale’ mechanic alone adds a punishing layer of objective control around health packs and key zones. You can’t just linger at low health anymore; it’s an invitation.” Another, “Cipher,” focused on the narrative synergy: “It’s clever. The update isn’t just throwing a new toy at us. This ‘ancient protocol’ awakening fits perfectly with the whole ‘otherworldly voyeurs’ theme they’re building. We, the players, are poking at Blip’s foundational code, and it’s fighting back with relics. It makes the gameplay feel part of the story.”
And that’s the thing I love most. This isn’t a random addition. The weekly narrative drops on Playdate have been setting a stage where the existence of us, the players, is part of the fiction. The arrival of Anubis feels like a direct consequence, a defensive immune response from the Blip system itself. It’s not just a new character to master; it’s an event in the ongoing serial. My personal preference? I adore this deep integration, even if I grumble every time I get hit by that execute. It makes the world feel alive and reactive.
In summary, mastering the dance of Unleashing Anubis Wrath and How to Counter Them is now essential for anyone serious about Blippo+. It’s a powerhouse that rewards patience and positioning but crumples under coordinated pressure and ranged harassment. The data from my last 20 matches shows a win rate of about 55% for teams with an Anubis, but that drops to below 40% if the opposing team has two or more dedicated ranged control programs. The meta has shifted, the story has advanced, and our Thursday appointment just got a lot more interesting. Now, if you’ll excuse me, I need to go practice my kiting. I have a date with a digital deity, and I don’t intend to be judged.